ONLINE BETTING RULEBOOK
Introductory remarks
Terms used in this Rulebook on operating special games of chance through means of electronic communication (hereinafter "the rules") in the course of betting on sport events and other events, have the following meanings:
Bookmaking company:
Internet website/Mobile application through which Bookmakers organize Betting, in name of, on behalf of and on account of the company.
Bookmaker:
A legal entity or individual organizing Betting on sports and other events, on behalf of the company.
Event:
Any future uncertain occurrence with measurable result.
Betting:
Wagering of money to an anticipated outcome of an event on which, pursuant to the applicable law, organizing betting is possible and permitted; The course of action related to Betting also consists of receiving stakes from customers, under the conditions set out and adhered to by the Company.
Offer:
A list of Events for which the wagering of money is possible, along with offered selections and the corresponding odds, suggested by the company and published on the website.
Customer:
Any individual that accepts and adheres by these rules, meets legal requirements for participating in betting and takes part in Betting by wagering money.
Stake:
Amount of money wagered for predicting the outcome of an Event, by the Customer.
Outcome:
Result of an Event, on which, in accordance with the law, organizing betting is possible.
Gross profit:
Total profit of player as a result of betting, including the stake.
Net profit:
Amount of money actually earned by the player as a result of Betting: Gross profit minus the stakes.
Obvious mistake:
Error in the Offer made by omission and accidentally, related to the Event itself, its list and order of participants, time and place of the game, lack of possibility to verify with due accuracy the result of Event, printing error upon displaying the Offer or due to any other circumstances for which the Bookmaker estimates they could affect the validity of received and settled Bets.
N:
Variable.
Daily earning:
Earning on bets placed/accepted within a calendar day.
Return:
Turning Stake back to Customer invested in placing bet on the event that, for any reason, is invalid.
Void Betting:
Circumstance in which odds 1.00 is used to settle a bet instead of original odds (e.g. match postponed, match cancelled, incorrect pair, etc.).
Associated Betting:
Series of same or similar bets placed on the same calendar day, on the website, by many Customers, for which the Bookmaker suspects to have accrued in order to circumvent restrictions, set out in these Rules.
Odd:
Numerical value expressing the probability of wagered outcome to materialize, multiplied by Stake in order to calculate potential Gross profit.
Home/Home Team:
First-listed team or competitor in the Offer. Does not necessarily have to be the team/competitor on whose ground the match is played.
Away/Away team:
Second-listed team or competitor in the Offer. Does not necessarily have to be the team/competitor which is the visitor.
Tournament:
Competition – Championship where many competitors compete in order to claim the first place.
Bonus account:
Account in possession of each internet customer and in which the bonus money, gained as a result of a variety of marketing or bonus betting-related activities, is accumulated. Bonus account provides bonus money for wagering bets on a bonus ticket (bet slip). Potential profit only is transferred to regular account.
Placement:
Current or final position of competitor/team within a group tournament/competition.
Handicap:
Advantage given to the outsider, in order to align the possible outcome of event and increase the value of betting. Handicap is always added to or subtracted from the first-listed team/competitor.
Official sources of information:
1) official site of the competition organizers;
2) official website of the host of the competition;
3) official site of the home team;
4) official website of the away team.
Live score websites are unofficial upon settling the results. If the official information available differs from source to source, a higher-ranked source is given the priority.
Fulfilled bet:
This is considered to be a bet where the result would not have changed if the game had been played to the end. (for example a 2-1 score at the moment of match interruption with a player to have wagered over 2.5 goals)
Outright:
Outcome at the end of competition.
Article 1
Pursuant to these rules, Company organizes Betting on events on which, in accordance with the law, organizing betting is possible and permissible.
Article 2
Betting is the activity of predicting the outcome of an uncertain event with measurable outcome, by wagering a money value.
Article 3
Any natural person with 18 years of age and older, regardless of their gender, residence, citizenship, or any other physical or social feature, consenting to be adhered to these Rules, can take part in betting.
Underage individuals are not allowed to open online betting player account.
Company employees and other entities forbidden by law cannot participate in betting.
Article 4
Services that Bookmaker provides to Customers are based on fair, transparent and credible relationship in providing betting services on Events via internet.
Upon participating in our betting offer, players are obliged to adhere to the principles of conscientiousness and honesty.
Article 5
By participating in betting on Events, Customer accepts these Rules in entirety as well as all rights and obligations envisioned by them.
Should a dispute arise, final decision made by the Bookmaker is obligatory.
In case of a dispute that cannot be settled internally, competence of alternate dispute resolution (ADR) platform or local court is to be agreed and determined.
Article 6
Betting takes place according to the Offer, consisting of Events, Markets and Odds.
Article 7
Wagering of money to make bets is done via Internet.
Bookmaker reserves the right not to accept a bet, without any further explanation or rationale provided.
Article 8
Bookmaker reserves the right to limit the stake per ticket and maximum pay-out (winning).
Minimal and maximal stakes/pay-out are published in Terms and Conditions.
Bookmaker is entitled to subsequently modify any limit for a particular event/bet selection.
Article 9
Customer is obligated to adhere to the hereby Rules.
In case of any violation, bet placed against these Rules will be deemed invalid and void, with stake returned.
Article 10
Associated bets are not accepted.
Multiple bets are not accepted.
It will be deemed as multiple bets any repeated bets, where at least 3 same events are found per each and every ticket.
Article 11
In case of associated (syndicate) betting, tickets are void and stakes returned.
Article 11 a
Stakes will be returned whenever Customer does not adhere to these Rules and applicable law, as well as in case of a palpable (obvious) error.
Article 12
Bet can be placed immediately before the start of the chronologically first event on the ticket, unless stated otherwise.
Whenever this provision is not met, bet is void and stakes are returned.
This provision does not apply to Live Betting and Empty Bet.
Official source of information are data provided to determine the schedule of events.
Article 13
The winning combination is solely the one consisting of winning bets, and in cases specifically determined.
Article 14
Money is transferred to the player account.
Article 15
The Company vouches for the funds to be used for potential pay out of winnings, according to the Rules.
Article 16
Bookmaker will execute pay out as soon as the official bet settlement data are available (15 days maximum, except in cases of other limitations set out by these Rules, Terms and Conditions and the applicable law).
Article 17
Official Result is the outcome achieved on the court. Any subsequent Disqualifications and adjustments of results are not taken into consideration upon the settling of bets.
Article 18) General Rules for Sports
Final Result/Score – Customer places bet on the team to score more goals at the end of regular time.
1 – Home win
2 – Away win
X – Both teams score the same number of goals in regular time - Draw (including the 0:0 result)
Double Chance – Customer places bet on the final result of the match.
1X – Home team wins or draw
X2 – Away team wins or draw
12 – Home team wins or away team wins
Draw no bet – Customer places bet on final score. In case of a Draw, stakes are refunded.
DNB1 – Home team wins, and in case of a draw stakes are refunded
DNB2 – Away team wins, and in case of a draw stakes are refunded
Half Time or Full time – Customer places bet on the result at the end of the half time or the result at the end of the match.
I1*1 – Home team wins the first half or home team wins the match
IX*X – Draw at half time or draw in the end of the match
I2*2 – Away team wins the first half or away team wins the match
Half Time/Full Time – Customer places bet on the outcome at the end of the first half and the outcome at the end of the match.
1–1 – Home wins the first half and home team wins at the end of the match
X–1 – First half draw and home team wins the match
2–1 – Away team wins the first half and home team wins the match
1–X – Home team wins the first half and the end of match is a draw
X–X – Draw at half time and the match ends in a draw
2–X – Away team wins at half time, and the match ends in a draw
1–2 – Home team wins the first half and away team wins at the end of the match
X–2 – Draw at the half time, and away team wins at the end of the match
2–2 – Away team wins the first half and away team wins the match
Half Times score betting – Customer places bet on the score of the half time.
I1 – Home team wins first half
IX – First half ends in a draw
I2 – Away team wins the first half
II1 – Home team wins the second half
IIX – Second half ends in a draw
II2 – Away team wins the second half
Quarter result (I, II , III, IV) - Customer places bet on the result of specific quarter.
I, II, III, IV 1 - Home team wins
I, II, III, IV X - Draw
I, II, III, IV 2 - Away team wins
Handicap – Customer places bet on the winner of the match, after the final score had been adjusted by the handicap (advantage given to a team). Bet selection is calculated in following way:
Handicap is added to or subtracted from the accomplished number of home team total goals/points (it is subtracted if there is mark “–“, minus, in the bet).
Three-way Handicap
H1 – Home win after handicap has been included
HX – Draw after handicap has been included
H2 – Away win after handicap has been included
Two-way Handicap
H1 – Home win after handicap has been included
H2 – Away win after handicap has been included
In case of a draw stake is returned.
Totals - Customer places bet on whether total number of Goals/Points/Sets/Games/Touchdowns/Yards/Tries/Innings/Runouts/Cards/Corners/Penalties/Maps/Kills… will be over or under a certain pre-set margin.
< - Under
> - Over
Even/odd – Customer places bet on whether the total number of goals/points in the match will be even or odd (final result 0:0 is considered to be even number of goals/points).
Half with more goals/Points – Customer places bet on half with more goals/points.
I> – More goals/points are scored in the first half than in the second half
II> – More goals/points are scored in the second half than in the first half
I=II – Same number of goals/points is scored in both halves or the exact score of the match in a particular half is 0:0
Double/Multiple bet - Customer places bet on two or more bets simultaneously (also known as parlay bet)
Example: 1&-P: Customer places bet on the win of Home Team and the total number of goals/points will be below the pre-set margin.
First team to score – Customer places bet on the team to score the first goal/point in the match.
Scores 1st goal – Home team scores first goal/point
Scores 2nd goal – Away team scores first goal/point
If game ends 0:0 all bets are lost.
Correct score – Customer places bet on the exact final score at the end of the match.
Halves Won - Customer places bet on how many halves certain team/competitor will win.
H0 – Home team wins no halves
H1+ – Home team wins at least one half
H1 – Home team wins exactly one half
H2 – Home team wins both halves.
A0 – Away team wins no halves
A1+ – Away team wins at least one half
A1 – Away team wins exactly one half. Bet is losing if home team wins both halves.
A1 – Away team wins both halves.
Winner – Customer places bet on the match outcome including extra time.
W1 – Home win
W2 – Away win
Extra time - Customer places bet on whether or not there will be extra time
Dead Heat - Dead heat is a tie between two or more competitors. (Dead Heat is calculated by dividing the stake proportionally between the number of winners in the event).
Placement/Group Placement - Customer places bet on placement of the team/competitor in certain competition.
1 - Winner
2 - Runner up
1-2 - Finalist
3 - Third place
1-4 Semi-finalist
3-4 Eliminated in semi-final (½)
1-8 Quarter-Finalist
5-8 Eliminated in quarter-final(¼)
9-16 Eliminated in eight-final (⅛)
To qualify - Team to qualify to the next round
12 - Straight forecast
21 - Straight forecast
Oba - Forecast Combo
123 - Straight tricast
Third Place team - Customer places bet on a Third Placed team in group to qualify to the next round (often on a wild card rule).
Highest scoring match - Customer places bet on match with most goals.
Highest scoring match in group/competition - Customer places bet on highest scoring match in group/competition.
Highest scoring team in group/competition - Customer places bet on highest scoring team in group/competition.
Lowest scoring team in group - Customer places bet on lowest scoring team in group/competition.
Highest scoring Group - Customer places bet on highest scoring group.
Lowest scoring Group - Customer places bet on lowest scoring group.
Team with most yellow/red cards - Customer places bet on team to be shown highest number of yellow/red cards.
Total Points in group - Customer places bet on number of total number of points the team will seize in group phase.
Total goals in group/competition - Customer places bet on total number of goals in group phase/competition.
Group Combination - Customer places bet on number of total goals in group combinations.
Penalty shoot-out does not count.
Total group goals - Customer places bet on total number of goals in group
Total team goals in group/competition - Customer places bet on total number of goals the team will score in group phase/competition.
Player to score Hat-Trick - Customer places bet on whether certain player will score hat-trick.
Earliest goal - Customer places bet on team to take the least time in scoring first goal in the match.
Draw in group - Customer places bet on total number of matches to end a draw.
Total team penalties - Customer places bet on total team penalties. Penalty shoot-out does not count.
Total team yellow/red cards - Customer places bet on total team yellow/red cards. Cards shown after regular time and cards shown to officials do not count.
Total competition yellow/red cards - Customer places bet on total yellow/red cards shown in entire competition. Cards shown after regular time and cards shown to officials do not count.
Total group yellow/red cards - Customer places bet on total yellow/red cards in a group. Cards shown after regular time and cards shown to officials do not count.
Total yellow/red cards in phase - Customer places bet on total yellow/red cards in a phase (group phase/eight-final/quarter-final/semi-final/final) of a competition. Cards shown after regular time and cards shown to officials do not count.
Direct red card is not equal to 2 yellow cards.
Penalty saves - Customer places bet on goalkeeper to have the highest number of penalty saves.
MVP - Customer places bet on officially announced Most Valuable Player in competition.
Final Pair - Customer places bet on Final Pair of competition.
Top Goalscorer - Customer places on player score the most goals during Competition. If two or more players score the same number of goals, Dead Heat rule applies.
Top Assistant - Customer places on player to make the most assists during Competition. If two or more players make the same number of assists, Dead Heat rule applies.
Top Team Goalscorer - Customer places on player score the most goals in team during Competition. If two or more players score the same number of goals, Dead Heat rule applies.
Total 0:0 matches - Customer places on total number of matches to end with no goals.
Total 3+ matches - Customer places on total number of matches to end with 3 or more goals scored
Total 0-2 matches - Customer places on total number of matches to end with less than 3 goals scored
Total 4+ matches - Customer places on total number of matches to end with 4 or more goals scored
Total 5+ matches - Customer places on total number of matches to end with 5 or more goals scored
Total 6+ matches - Customer places on total number of matches to end with 6 or more goals scored
Total Penalty kicks in phase (Group phase/eight-final/semi-final/semi-final/final) - Customer places bet on total number of penalty kicks in phase. Penalty shoot-out does not count.
Total scored group penalties - Customer places on total number of scored penalty kicks in group. Penalty shoot-out does not count.
Total missed group penalties - Customer places on total number of missed penalty kicks in group. Penalty shoot-out does not count.
Duel - Customer places bet on duel (Teams/Competitors/Driver/Racer/Corners/Penalties/Red Cards/Yellow Cards/Goalscorers). Duel is achievement comparison of two given subjects. Winner is the subject with better score/achievement.
If both teams are eliminated in same phase, following order is taken into account:
If the achievement of both subjects is equal, Dead Heat rule applies.
Duel penalties do not consider possible extra time.
Elimination after penalty kicks - Customer places bet on whether the team will be eliminated after penalty kicks.
First Corner in final match - Customer places bet on team to take First Corner kick in final match.
Kick-off - Customer places bet on the team to take kick-off.
First time winner - Customer places bet on the team to be the first time winner of a competition.
Goalkeeper to score - Customer places bet on any goalkeeper to score. Penalty shoot-out goals do not count).
Football player to score from own half of the pitch - Customer places bet on Football player to score from own half of the pitch.
Final match referee - Customer places bet on the name of the Final match referee.
Abandoned/Delayed/Postponed Matches - All bets on a Sports Event that is abandoned or postponed to take place later than 48 hours after the moment of initial kick-off time, will be void. However, all bets on a Sports Event that is rescheduled and/or delayed within the following 48 hours will stand.
Article 18
a) Football
Final Score – General final score rule applies.
Double Chance – General double chance rule applies.
10 Min Final Score – Customer places bet on the result in the match after 10:00 minutes of play, meaning, from 00:01 (start) until 09:59 (nine minutes, fifty-nine seconds).
10 min 1 – Home team to score more goals in period
10 min 2 – Away team to score more goals in period
10 min X – Draw, both teams to score the same number of goals or no goals in period
Total Team Goals (Home, Away) – General Totals rule applies.
I – 1st half
II – 2nd half
0 – Team to score no goals
0–1 – Team to score less than two goals
1, 2, 3 – Team to score exactly one, two, three goals
1+ – Team to score at least one goal
2+ – Team to score at least two goals
3+ – Team to score at least three goals
4+ – Team to score at least four goals
I+II – Team to score in both halves
Example: II2+ - Team to score two or more goals in the 2nd half.
GG/NG – goal goal/no goal – Customer places bet on both teams to score in regular time.
GG – Both teams to score
NG – At least one team not to score
IGG – Both teams to score in the 1st half
IIGG – Both teams to score in the 2nd half
GG GG – Both teams to score in both halves
NG NG – At least one team not to score in the first half and at least one team not to score in the second half.
Teams to score in both halves – Customer places bet on whether at least one goal is scored in both halves or not.
1+1 – At least one goal in both halves
0+0 – No goals in either half
Draw no bet – General DNB rule applies.
Half Time or Full time – General Half time or Full time rule applies.
Half Time/Full Time – General Half time/Full time result applies.
Half Time/Full Time + – Customer places bet on the outcome at the end of the first half and the outcome at the end of the match.
1X-1 – First half double chance and home win at the end of the match
1X-X – First half double chance and draw at the end of the match
1X-2 – First half double chance and away win at the end of the match
X2-1 – First half double chance and home win at the end of the match
X2-X – First half double chance and draw at the end of the match
X2-2 – First half double chance and away win at the end of the match
X-1X – Draw at the end of the half time, and double chance final score
X-2X – Draw at the end of the half time, and double chance final score
12-1 – First half double chance and home win at the end of the match
12-2 - First half double chance and away win at the end of the match
Time of first goal – Customer places bet on certain time bracket the first goal in the match will be scored (0-10mins, if any team scores in that time bracket, bet is a winner). If there is no goal in certain time bracket all bets are losers.
For all bets referring to occurrences or results in relation to time periods, bets will be settled on the exact time based data provided by official statistics.
Half Times score betting - General Half times score betting applies.
Total Goals (Full Time, 1st half, 2nd half) – Customer places bet on how many goals will be scored at specific period of the match.
0G – No goal
1G, 2G, 3G... – Exact number of scored goals
Goal Range – Goals Scored within the range including lower and upper limitation (example: 4– 6 – bet is a winner if four, five or six goals are scored).
1+, 2+, 3+... – At least one, two or three goals are scored
(example: 3+ – bet is a winner if 3 or more goals are scored)
I – Refers to the 1st half
II – Refers to the 2nd half
First team to score – General first team to score rule applies.
Correct score – General correct score rule applies.
Handicap – General handicap rule applies.
Half with more goals – General Half with more goals/points rule applies.
Even/odd – General even/odd rule applies.
Halves Won - General Halves won rule applies.
No bet – Customer places double bet.
1 NB GG – Home team wins the match. If the home team does not win, and both teams score at least one goal, the stake will be returned
X NB GG – The match is a draw. If the final outcome is not a draw, and both teams score at least one goal, the stake will be returned
2 NB GG – Away team wins the match. If the away team does not win, and both teams score at least one goal, the stake will be returned
1 NB 3+ – Home teams wins the match. If the home team does not win, and the total number of scored goals in the match is 3 or more, the stakes will be returned
X NB 3+ – The match is a draw. If the final outcome is not a draw, and the total number of scored goals in the match is 3 or more the stake will be returned
2 NB 3+ – Away team wins the match. If the away team does not win, and the total number of scored goals in the match is 3 or more, the stakes will be returned
1 NB 0G – Home team wins the match. If the home team does not win, and no goals are scored in the match, the stakes will be returned
2 NB 0G – Away team wins the match. If the away team does not win, and no goals are scored in the match, the stakes will be returned
GG NB 0G – Both teams will score at least one goal in the match. If at least one team does not score a goal in the match, and no goals are scored in the match, the stakes will be returned
Double/Multiple bet – Customer places bet on two or more accumulated selections which all need to be winning.
I1+&II2 – 1 or more goals scored in the first half and 2 or more goals scored in the second half
1&3+ – Home win and 3 or more goals scored in the match
2&3+ – Away win and 3 or more goals scored in the match
GG&3+ – Both teams score and 3 or more goals scored in the match in total
1-1&3+ – Home win the first half and home win the match and 3 or more goals scored in the match
2-2&3+ – Away win the first half and away win the match and 3 or more goals scored in the match
1&D2+ – Home win and home to score two or more goals
2&G2+ – Away win and away to score two or more goals
1&4+ – Home win and 4 or more goals scored in the match
2&4+ – Away win and 4 or more goals scored in the match
1&GG – Home win and both teams to score
X&GG – Draw and both teams to score
2&GG – Away win and both teams to score
1&NG – Home wins with no goal conceded
2&NG – Away wins with no goal conceded
1&2-3 – Home win and 2 or 3 goals scored
2&2-3 – Away win and 2 or 3 goals scored
1&0-2 – Home win and less than 3 goals scored
2&0-2 – Away win and less than 3 goals scored
1X&2+ – Double chance and 2 or more goals scored
X2&2+ - Double chance and 2 or more goals scored
1X&0-3 – Double chance and less than 4 goals scored
X2&0-3 – Double chance and less than 4 goals scored
1X&GG – Double chance and both teams score
X2&GG – Double chance and both teams score
GGI/II – Both teams to score in both halves
I1&I2+ – Home win the first half and two or more goals scored in the first half
I2&I2+ – Away win the first half and two or more goals scored in the first half
1-1&4+ – Half Time/Full Time and four or more goals scored
2-2&4+ – Half Time/Full Time and four or more goals scored
I2+&II2+ – Two or more goals scored in the first half and two or more goals scored in the second half
I2+&4+ – Two or more goals scored in the first half and four or more goals scored in the match
H2+&A2+ – Home teams to score two or more goals and away team to score two or more goals
GG&4+ – Both teams to score and four or more goals scored
1-1&GG – Half Time/Full Time and both teams to score
2-2&GG – Half Time/Full Time and both teams to score
1X&3+ – Double Chance and three or more goals scored
X2&3+ – Double Chance and three or more goals scored
Team scores the first/ last goal and the final outcome of the match
FG1&1 – Home to score the first goal and home win
FG2&1 – Away to score the first goal and away win
FG1&X – Away to draw from behind
FG2&X – Home to draw from behind
LG1&1 – Home to score the last goal and home win
LG2&1 – Away to score the last goal and away win
LG1&2 – Home to score the last goal and draw
LG2&X – Away to score the last goal and draw
Total corners – Customer places bet on total number of corners.
For all bets referring to occurrences or results in relation to number of corners, bets will be settled on the exact data provided by official statistics.
Total cards – Customer places bet on total number of cards.
For all games related to total cards the following rules apply:
Cards which are shown to the players, regardless of whether they are on the pitch or not, are counted.
Cards which are shown to the coach or officials do not count.
Cards which are shown after regular time of game do not count.
Second yellow card shown to the same player, counts as yellow and red at the same time.
Yellow card – Customer places bet on the number of yellow cards.
First yellow card in the match – Customer places bet on which team will get the first yellow card in the match. In case of the yellow card is given to both teams at the same time, the bets are void.
Red card – Customer places bet on the number of red cards (example: yes, one or more red cards).
Penalty – Customer places bet on the number of penalties (example: yes, one or more penalties).
Team to qualify – Customer places bet on a team to qualify into the next round of competition.
Total League Goals – Customer places bet on total number of goals on a certain number of matches in time period. In case of match delay or cancellation, it shall be considered that precisely two goals were scored in the match. In case of delay or cancellation of two or more matches, the bet is pronounced invalid and stake is returned.
Goal Scorers / Player to score a goal – Customer places bet on number of goals scored by a player in the match.
1+ - Player to score one or more goals
2+ - Player to score two or more goals
3+ - Player to score three or more goals
FG - Player to score the first goal in the match.
LG - Player scores the last goal in the match
No own goals are counted.
It is considered that player takes part in match, if he spends at least one second in game.
Bets on players not taking part in the match will be void as will bets on first player to score where the selection comes on after the first goal is scored. All players that take part in a match will be considered runners for last player to score betting.
Football players/special offer
Goal Scorers Duel - General duel rule applies.
If both players score the same number of goals, Dead heat rule applies. If both scorers do not score, bets are cancelled and stakes are returned.
Football player scores a goal and exact result
Football player scores a goal and the final score
Double/Multiple Bet rule applies.
Player special - Customer places bet on football player to score the first goal in the match in time bracket:
F1-20 – Player to score the first goal in the match from 1st to 20th minute
F21-45 – Player to score the first goal in the match from 21st to 45th minute
F46+ – Player to score the first goal in the second half
G1-20 – Player to score any goal in the match from 1st to 20th minute
G21-45 – Player to score any goal in the match from 21st to 45th minute
G46+ – Player to score any goal in the second half
For all bets referring to occurrences or results in relation to time periods, bets will be settled on the exact time based data provided by official statistics.
Statistical bets – Customer places bet on a defined individual performance of football player in a match.
First card in the match – Football player is shown the first card in the match (yellow or red). In case of the card is given to more than one player at the same time, stake is returned.
Yellow card – Football player is shown yellow card in the match.
Red card – Football player is shown red card in the match. Red card shown to officials does not count.
Assist – Football player assists his teammate in scoring a goal in the match.
Best player of the match – Football player is announced the “best player of the match” in accordance with data from the official site of the match organizer.
Total Shots
Number of shots to the goal – for all bets related to total shots the following rules applies:
1. Blocked shots do not count
2. Data are received from the official site of the match organizer
Total number of shots – Customer places bet on total number of shots (the sum of all shots on target and off target).
Total number of shots on target – Customer places bet on total number of shots on target for both teams.
Total number of shots handicap – Customer places bet on the team to have more shots to the goal after handicap is calculated. Blocked shots do not count.
H1 – Home team makes more shots to the goal with handicap calculated (blocked shots do not count)
H1 – Away team makes more shots to the goal with handicap calculated (blocked shots do not count)
Home team total shots on target – Customer places bet on Home team total number of shots on target.
Away team total shots on target – Customer places bet on Away team total number of shots on target.
Home team total shots off target – Customer places bet on Home team total number of shots off target.
Away team total shots off target – Customer places bet on Away team total number of shots off target.
Zerobet – bet can be placed, exclusively, in live betting. In the moment of betting, regardless of the actual result, the result is considered to be 0-0 and the customer bets in the match outcome from the moment of betting:
Zerobet1 – Home win
ZerobetX – Draw
Zerobet2 – Away win
First Goal Method (rule applies to any succeeding goal)
Free kick - Directly from free kick
Header - Own goal scored by head is not counted
Shot
Own Goal
Penalty
For all bets referring to occurrences or results in relation to first goal method, bets will be settled on the exact data provided by official statistics.
If the goal is not scored, all bets lose.
In case a match is postponed and is not played 48 hours (at the most) after the original local timetable, all bets will be set as void.
In case a match is abandoned and is not played 48 hours (at the most) after the original local timetable, all bets that are not concluded will be set as void. General (fulfilled bets) rule applies.
Concluded bet is considered to be the bet whose result could not have been changed if the match had finished.
In case of the football match does not include two half times all bets are cancelled.
In case of the match officially finishes before 90 minutes are up, result stands.
Article 18b) Basketball
Winner – General winner rule applies.
If the match ends a draw in regular time, and extra time is not played, bet placed on winner and winner related bets, is cancelled.
If match does not end a draw and extra time is played, bet stands according to general winner and winner related bet rules.
Team points (home, away) – Customer places bet on total number of points scored by a team in match including extra time or some period of the match (quarters and halves).
< Under – Less points than specified
> Over – More points than specified
If the team scores exact number of points as specified, dead heat rule applies.
Total points (total, half times, quarters) - Customer places bet on total number of points scored by both teams, including extra time.
If teams score exact number of points as specified, dead heat rule applies.
Even/odd – general even/odd rule applies
Handicap (total, half times, quarters) – General handicap rule applies.
In case of Handicap Draw is not offered and the result of the match, after handicap has been included, is a draw, dead heat rule applies.
Extra time - Customer places bet on whether or not there will be extra time.
More points - Customer places bet on half with more points:
I> – More points are scored in the first half than in the second half
II> – More points are scored in the second half than in the first half
I=II – Equal number of points is scored in both halves
Half time/full time – Customer places bet on the result at the end of the first half and the result at the end of the match (including overtimes).
1 – 1 Home team leads at the half time and wins the match
X – 1 Draw at the half time and home team wins the match
2 – 1 Away team leads at the half time, home team wins the match
1 – 2 Home team leads at half time, away team wins the match
X – 2 Draw at the half time, away team wins the match
2 – 2 Away team leads at half time and wins the match
Half time result (1st half, 2nd half) - General half time result rule applies.
Quarter result (I, II, III, IV) - General quarter result rule applies.
Double bet – General double/multiple bet rule applies.
1&-P – Home win and total points
1&+P – Home win and total points
2&-P – Away win and total points
2&+P – Away win and total points
Winning margin – Customer places bet on specific points bracket.
1-3 – 3 or less points difference for any team
1-5 – 5 or less points difference for any team
1-9 – 9 or less points difference for any team
1-12 – 12 or less points difference for any team
3-7 – between 3 and 7 points difference for any team
6-11 – between 6 and 11 points difference for any team
10+ – 10 or more points difference for any team
12+ – 12 or more points difference for any team
13+ – 13 or more points difference for any team
15+ – 15 or more points difference for any team
20+ – 20 or more points difference for any team
Wins with 10+ points difference – Customer places bet on winning margin.
Individual basketball player performance:
Basketball player points – Customer places bet on total number of player points.
Basketball player assists - Customer places bet on total number of player assists.
Basketball player rebounds - Customer places bet on total number of player rebounds.
Basketball player points and assists – Customer places bet on accumulated number of player points and assists.
Basketball player points and Rebounds– Customer places bet on accumulated number of player points and rebounds.
For all bets referring to individual performance of basketball players (number of points scored, rebounds, assists, etc.) the bets are cancelled if the player does not enter the game during the match.
All bets include extra time unless stated otherwise.
Basketball player duels – Customer places bet on basketball player individual performance including extra time. Duel general rule applies.
1 – The first listed player
2 – The second listed player
In case a match is postponed and is not played 48 hours (at the most) after the original local timetable, all bets will be set as void.
In case a match is abandoned and is not played 48 hours (at the most) after the original local timetable, all bets that are not concluded will be set as void. General (fulfilled bets) rule applies.
Concluded bet is considered to be the bet whose result could not have been changed if the match had finished.
Article 18c) Tennis
Final result - Customer places bet on:
1 – The First listed player win
2 – The Second listed player win
If match ends with retirement one of the players, all bets with this game will be cancelled.
Total games - General Totals rule applies
Total games in set - General Totals rule applies
Winner of Set – Customer places bet on specific set.
1 – The First listed player win
2 – The Second listed player win
Game handicap (match, set) - General Handicap rule applies.
Total sets – Customer places bet on exact number of sets.
2 – Exactly 2 sets played in the match
3 – Exactly 3 sets played in the match
4 – Exactly 4 sets played in the match
5 – Exactly 5 sets played in the match
Set Betting – Customer places bet on:
1s – The First listed player win in at least one set
2s – The Second listed player win in at least one set
First set/final result betting - Customer places bet on:
I1–1 - The first listed player win the 1st set and match
I1–2 - The first listed player win the 1st set, and loses the match
I2–1 - The second listed player win the 1st set, and loses the match
I2–2 - The second listed player win the 1st set and match
Correct score - Customer places bet on correct set score.
Tiebreak - Customer places bet on whether or not there will be tie break during the match.
Double bet – Double bet/Multiple bet rule applies
1&-G – First listed player win and total games in match
1&+G – First listed player win and total games in match
2&-G – Second listed player wins and total games in match
2&+G – Second listed player wins and total games in match
To win a game – Customer places bet on:
1 – The first listed player specific game win
2 – The second listed player specific game win
To win two games in row – Customer places bet on who will win two gems in a row during the tennis match.
1 – The first listed player win two games in row
X – No player win two games in row
2 – The second listed player win two games in row
If a player retires before the match has started, all bets will be void.
If a player retires after the match has started, general fulfilled bets rule applies.
In case of match delay, final result is awaited as long as match is not abandoned or cancelled.
In case of disqualification of the player, the result on the tournament is considered to be valid, and all bets are valid regardless of the tennis player participation in the tournament.
If official data for specific results are unavailable 48 hours after the match ends, bets are off and stakes are returned.
Article 18d) Hockey
Final result – General Final result rule applies.
Winner - General winner rule applies.
Double chance - General double chance rule applies.
Total goals (total, periods) - Customer places bet on total number of goals in the specific period.
0G – No goal in the specific period
1G, 2G, 3G... – Exactly 1, 2, 3... Goals in the specific period
0-1 , 2-3 , 4-6 , 2-5 – Goals bracket
1+, 2+, 3+... - Least number of goals
I – Total goals in the 1st period
II – Total for goals in the 2nd period
III – Total for goals in the 3rd period
Period results (I, II, III) - Customer places bet on the winner of the specific period.
1 – Home win
X – Draw
2 – Home win
Even/odd – General even/odd rule applies. Goals scored in extra time do not count.
First or any consecutive goal - General rule applies.
Next power play – Customer places bet on team to have the next power play
Draw no bet - General DNB rule applies.
Handicap – General handicap rule applies.
Team total goals - General total goals rule applies.
Double bet - General double/multiple bet rule applies.
1&-P – Home win and total goals
1&+P – Home win and total goals
2&-P – Away win and total goals
2&+P – Away win and total goals
Article 18e) Handball
Final result – General rule applies.
Total goals (entire match, half times) - General Total goals rule applies.
Even/odd – General even/odd rule applies.
Handicap – General handicap rule applies.
Double Chance - General Double bet rule applies.
Half time result (1st half, 2nd half) - General half time result rule applies.
More goals in half – General rule applies.
First and any consecutive goal - General rule applies.
Double Bet - General double/multiple bet rule applies.
1&-G – Home win and Total goals
1&+G – Home win and Total goals
2&-G – Away win and Total goals
2&+G – Away win and Total goals
Article 18f) Volleyball
Winner – General winner rule applies.
Set winner (I, II, III...) – Customer places bet on specific set result.
1 – Home win specific set
2 – Away win specific set
To win a set - Customer places bet on the team to win at least one set during the match.
1S – Home win in at least one set
2S – Away win in at least one set
Total number of sets - Customer places bet on total number of sets played in the match.
Correct set score - Customer places bet on the correct set score in the match.
Points handicap (match, sets) – General Handicap rule applies.
Total points (match, set) - General totals rule applies.
Even/odd – General even/odd rule applies.
First set / final result - Customer places bet on the team to win, both, the first set and the match.
I1–1 – Home win 1st set and the match
II1–2 – Home win 1st set, Away win the match
I2–1 – Away team win 1st set, Home win the match
I2–2 – Away team win 1st set and the match
Wins certain point bracket - Customer places bet on point bracket.
1 – Home win
2 – Away win
Article 18g) American football
Final result – General final result rule applies.
Double chance - General double chance rule applies.
Total Team points (home, away) – General totals rule applies.
Total points (total, half times, quarters) - General totals rule applies.
Even/odd – General even/odd rule applies.
Handicap (total, half times, quarters) – General handicap rule applies.
Winner – General winner rule applies.
Half with more point – Customer places bet on half with more goals.
I> – More goals are scored in the first half than in the second half
II> – More goals are scored in the second half than in the first half
I=II – Same number of goals is scored in both halves or the exact score of the match is 0:0
Half Time/Full Time – Customer places bet on the outcome at the end of the first half and the outcome at the end of the match.
1–1 – Home win the first half time and home win at the end of the match
X–1 – First half draw and home win the match
2–1 – Away win the first half time and home win the match
1–X – Away win the first half time and draw at the end of the match
X–X – Draw at the half time and draw at the end of the match
2–X – Away win at half time, and draw at the end of the match
1–2 – Home win the first half time and away win at the end of the match
X–2 – Draw at the half time, away and away win at the end of the match
2–2 – Away win the first half time and away win the match
Half Times score betting
I1 – Home win first half
IX – First half draw
I2 – Away win first half
II1 – Home win second half
IIX – Second half draw
II2 – Away win second half
Quarter result (I, II, III, IV) - Customer places bet on the score of specific quarter.
I, II, III, IV 1 - Home win
I, II, III, IV X - Draw
I, II, III, IV 2 - Away win
Extra time - Customer places bet on whether or not there will be extra time.
Double bet - Double/multiple bet rule applies.
Article 18h) Rugby
Final result – General final result rule.
Double chance - General double chance rule applies.
Handicap – General handicap rule applies.
Total points (total, half times) - General Totals rule applies.
Even/odd – General even/odd rule applies.
Half time result (1st half, 2nd half) - General half time score/result rule applies.
Half time/final time – General half time/full time rule applies.
Article 18i) Baseball
Final result of the baseball match can be achieved:
-Full time including extra inning
-Prior to the end of the 9th inning, if officials decide to shorten the match
If Baseball match ends a draw, winner related bets are canceled and stakes are returned.
Final result – General winner rule applies.
Total points (entire match, innings) - General totals rule applies.
Even/odd – General even/odd rule applies.
First Inning - Customer places bet on outcome of the first inning.
I1 - Home win
IX - Draw
I2 - Away win
First 5 Innings - Customer places bet on result after first full 5 innings are played.
V1 - Home lead
VX - Draw
V2 - Away lead
Last time to score - Customer places bet on:
1 - Home last to score
2 - Away last to score
Run first inning - Customer places bet on total points scored in first inning
Extra Inning - Customer places bet on whether or not there will be extra inning in the match.
Score first and win - Customer places bet on whether or not any team will score first point and win the atch.
Winner & Totals - General double/multiple bet rule applies.
Handicap – General handicap rule applies.
Article 18j) Motor Sports Racing (Formula 1, Moto GP, Moto 2, Moto 3, Nascar, Speedway, Superbikes)
Placement – Customer places bet on:
1 – Winner of the race
12 – Top two finish
123 – Top three finish
1-6 – Top six finish
1-n – Top n finish
Non-runner general rule applies
Pole position – Customer places bet on:
1 – Pole position win
12 – Start from the first line (first or second start position)
Non-runner general rule applies
Racer Duels – Customer places bet on the racer who will take better final position. Bets are settled according to official data.
In case of two or more racers finish on same position, bets are cancelled and stakes are returned.
Non-runner general rule applies.
Best lap - Customer places bet on the racer who will drive single lap for the shortest period.
Article 18k) Cycling
Placement – Customer places bet on:
1 – Winner of the race
12 – Top two finish
123 – Top three finish
1-6 – Top six finish
1-n – Top n finish
Non-runner general rule applies
Article 18l) Boxing and Martial arts
Winner Boxing/MMA – General winner rule applies.
Boxing Final result - General final result rule applies.
MMA Fight Outcome - Customer places bet on:
KO1 – First listed fighter win by knockout, technical knockout or disqualification
KO2 – Second listed fighter win by knockout, technical knockout or disqualification
1 by Submission - First listed fighter win by Submission
2 by Submission - Second listed fighter win by Submission
1 Points - First listed fighter win on points
2 Points - Second listed fighter win on points
Draw - Draw or technical draw
Boxing Method of Victory -
KO1 – First listed fighter win by knockout, technical knockout or disqualification
KO2 – Second listed fighter win by knockout, technical knockout or disqualification
1 Points - First listed fighter win on points
2 Points - Second listed fighter win on points
Draw - Draw or technical draw
Boxing Exact Winning Method:
KO knockout
TKO Technical knockout
Disqualification
Unanimous decision
Split decision
Majority decision
Technical Decision
To be knocked down
Total Knockdowns - General Totals rule applies.
Group Round Betting - Customer places bet on exact round bracket match winner.
Knocked down and win
Round Betting - Customer places bet on exact round match winner.
Will fight go to distance - Customer places bet on all match rounds to be executed completely.
Fight End in - Customer places bet on exact round of victory. If match goes to distance, bet is loser.
Total rounds - General Totals rule applies. Only completed rounds count.
Round Betting - Customer places bet on winner of the match in specific round.
Time out in the fight - Customer places bet on whether there will be time out in the fight.
What round will the fight end - Customer places bet on round the fight will end.
Method & Round Double bet - General double/multiple bet applies.
Alt. method&Round Double bet - General double/multiple bet applies.
Article 18m) Skiing
Placement – Customer places bet on:
1 – Winner of the race
12 – Top two finish
123 – Top three finish
1-6 – Top six finish
1-n – Top n finish
Non-runner general rule applies
Racer Duels – Customer places bet on the racer who will take better final position. Bets are settled according to official data.
In case of two or more racers finish on same position, bets are cancelled and stakes are returned.
Non-runner general rule applies.
Article 18n) Virtual football
Match result – Customer places bet on team to score more points at the end of regular time.
1 – Home win
X – Draw (0:0) or both teams score the same number of goals;
2 – Away win
Half Time/Full Time – Customer places bet on the outcome at the end of the first half and the outcome at the end of the match.
1–1 – Home win the first half time and home win at the end of the match
X–1 – First half draw and home win the match
2–1 – Away win the first half time and home win the match
1–X – Away win the first half time and draw at the end of the match
X–X – Draw at the half time and draw at the end of the match
2–X – Away win at half time, and draw at the end of the match
1–2 – Home win the first half time and away win at the end of the match
X–2 – Draw at the half time, away and away win at the end of the match
2–2 – Away win the first half time and away win the match
Correct score – Customer places bet on the correct score at the end of the match.
First team to score – Customer places bet on the team to score the first goal in the match.
Fts1– Home first score
Fts2– Away first score
If game ends without goals (0:0) all bets with this game are not-winning.
Total goals - General totals rule applies
Total goals in 2nd half - Customer places bet on how many goals will be scored in second half of virtual football.
Article 18o) Greyhound race
Placement – Customer places bet on which position or position range some runner will finish the race.
1 – winner of the race
12 – the first or the second
123 – the first, the second or the third
Forecast – Customer places bet on the correct order of first two runners at the end of the race.
Tricast – Customer places bet on the correct order of first three runners at the end of the race.
In case of some kind of system failure (power failure, equipment failure…) after bet is placed, and before race finishes, and customers do not have possibility to follow the race, bets are cancelled and stakes are returned.
Article 18p) Athletics
Placement – Customer places bet on:
1 – Winner of the race
12 – Top two finish
123 – Top three finish
1-6 – Top six finish
1-n – Top n finish
Non-runner general rule applies
Article 18r) Water polo
Final result – General final result rule applies.
Double chance - General double chance rule applies.
Total Team goals (home, away) – General Totals rule applies.
Total goals (total, half times, quarters) - General Totals rule applies.
Even/odd – General even/odd rule applies.
Handicap (total, half times, quarters) – General handicap rule applies.
Quarter result (I, II, III, IV) - Customer places bet on the result of specific quarter.
1 – Home win
X – Draw
2 – Away win
First and any consecutive goal - General rule applies
Article 18s) eSport
To Win Match / To Win Map (including Current and Next) / Double Chance - If a match or map is replayed due to a draw, the replayed match or map will be treated as a separate entity/event. In the event of a match or map starting but not being completed, then all bets will be void unless after the start of the match a player is disqualified, in which case the player/team progressing to the next round or being awarded the victory by the governing body of the specified competition, broadcast or game API will be deemed the winner for settlement purposes.
If a player/team is given a walkover on at least one map before the match starts, all bets will be void.
If a match or map is replayed due to a disconnection or non-player related technical problem, pre-game bets will stand on the replayed match or map in accordance with the official result. All in-play bets on the affected match or map will be void unless the outcome is already determined, and the replayed match or map will be treated as a separate entity.
Handicap Betting / Total Map Betting / Correct Score Betting / ‘Race to’ Maps - Bets are void if the statutory number of maps are changed, or differ from those offered for betting purposes. In the event of a fixture starting but not being completed, bets will be void unless the outcome is already determined.
To Win At Least One Map - In the event of a fixture starting but not being completed, bets will be void unless the outcome is already determined.
StarCraft II
Map Betting: In the event of a draw, To Win Map market will be voided.
Winning Race / Winning Player Nation: In the event of a fixture starting but not being completed, bets will be void unless the outcome is already determined.
CS:GO
Where Overtime can be played, this will be included in the settlement of markets; unless the Draw participant is quoted for a specific market, in which case settlement will be based on regulation time only.
Map/Round Betting - Bets are void if the statutory number of maps/rounds are changed, or differ from those offered for betting purposes.
Round Betting - If a round is replayed due to a disconnection or non-player related technical issue, pre-game bets will stand on the replayed round in accordance with the official result. All In-Play bets on the affected round will be void unless the outcome is already determined and the replayed round will be treated as a separate entity.
Player Match-Ups – In the event of a specified player not playing the entire map, all bets will be void unless the outcome is already determined.
Kill markets: Will be settled based on the official scoreboard, broadcast or game API.
Bomb markets: Will be settled based on the official scoreboard, broadcast or game API.
LOL
Map Betting: In the event of a draw, To Win Map market will be voided.
First Blood markets: Only kills by the opposition team / player will count.
Kill markets: Will be settled based on the official scoreboard, broadcast or game API.
Monster markets: Will be settled based on the official scoreboard, broadcast or game API.
Building markets: For settlement purposes all buildings destroyed count as being destroyed by the opposing team, regardless of whether the last hit was from a Champion or Minion or whether or not they are respawned buildings.
In the event of a surrender, the final number of Towers and Inhibitors destroyed will be settled on the minimum number of Towers and Inhibitors necessary to win the game at the point of surrender. These additional buildings will be treated as though destroyed by the winning team and are restricted to five Towers and one Inhibitor.
In the event of a surrender, bets on Next Building Destroyed markets will be void.
All time based bets are settled on the in-game clock, and do not include the period before minions spawn. In the event of a fixture starting but not being completed, bets will be void unless the outcome is already determined.
DOTA2
Map Betting: In the event of a draw, To Win Map market will be voided.
First Blood markets: Only kills by the opposition team / player will count.
Kill markets: Will be settled based on the official scoreboard, broadcast or game API.
Creep markets: Will be settled based on the official scoreboard, broadcast or game API. Settlement is determined by the team to slay Roshan, and not who picks up the Aegis of the Immortal.
Building markets: For settlement purposes all buildings destroyed count as being destroyed by the opposing team, regardless of whether the last hit was from a Hero or a Creep. The number of barracks will be determined by individual ranged and melee barracks destroyed.
In the event of a surrender, the final number of Towers and Inhibitors destroyed will be settled on the minimum number of Towers and Inhibitors necessary to win the game at the point of surrender. These additional buildings will be treated as though destroyed by the winning team and are restricted to five Towers and one Inhibitor.
In the event of a surrender, bets on Next Building Destroyed markets will be void.
All time based bets are settled on the in-game clock, and do not include the period before creeps spawn. In the event of a fixture starting but not being completed, bets will be void unless the outcome is already determined.
WOT
First Blood markets: Only kills by the opposition team / player will count.
Kill markets: Will be settled based on the official scoreboard, broadcast or game API.
All start times displayed are an indication only and not guaranteed to be correct. If a match is suspended or postponed, and not resumed or rescheduled to commence by the end of the day (local time), then bets will be void.
If a match begins before its scheduled start time, then all bets placed after the actual start time will be void. All bets placed before the actual start time will stand. Any unplayed, postponed or forfeited match will be treated as a non-runner for settlement purposes.
All bets will be settled using the official result as declared by the relevant governing body of the competition concerned. In the event of a match or map starting but not being completed, then all bets will be void unless the outcome is already determined.
If any team or player name is misspelled, all bets will still stand unless it is obvious it is the wrong selection.
If in an official match a player plays with the wrong nickname/gamer-tag or on a smurf-account, the result is still valid unless it is evident that it is not the player expected to play in the match.
In the event of a team name change occurring as a result of a team leaving an organization, joining another organization or officially changing their name, all bets will stand.
Bet Types:
Duel - General duel rule applies
First Blood - Customer places bet on team to be the first to realize the so-called 'First Blood' in the match.
First Tower - Customer places bet on team to be the first to destroy the opponent 'Tower' in a match.
Most Kill - Customer places bet on team to get more 'kills'
Final Score - General Final Score rule applies
Placement - General Placement rule applies
Article 19) Live betting
Customer places bet on an event while it is in running. There is possibility to bet on all sports and events.
Abandoned/Delayed/Postponed Matches - Schedule of fixtures within Live Betting offer susceptible to change in broadcasting schedule. Should the Sports Event the bets on which were received via Live Betting offer is interrupted:
a) for the matches postponed or abandoned that are not subsequently continued or rearranged to take place the same day, all the bets will be void
b) all the bets for an event rescheduled to take place within the same day will stand,
c) all the bets made for an anticipated outcome which materialized at the sports court will be settled as winning (for example - bets on over 2.5 goals in a football match interrupted during the result 2:1), whereas
d) all the bets made to the anticipated outcome which did not materialize at the sports court up to the moment the match became interrupted will be void (odds 1).
General rules and specific sport rules apply
Article 20) Empty bet
Empty bet is real time betting on demand.
General and specific sport rules apply.
Article 21) Other Sports
Bookmaker can offer odds for sports other than mentioned like beach volley, Biathlon, darts, snooker, golf, futsal, beach soccer, swimming, curling, netball, chess, Aussie Rules, Gaelic Sports, etc.
Article 22) Novelties and Specials
Bookmaker can offer odds for events other than sport. Those events can be related to:
Music
Film and Hollywood
IT
Elections and Politics
Weather conditions
Business and Finance
TV and Show Business
Literature
And others.
Article 23)
In case of Palpable error (Obvious error, reversed odds etc), Bookmaker keeps the right to pay out the bet according to fair price at the moment of placing the bet; or to cancel the bet and return the stake.
Article 24)
Bookmaker’s assets are held liable for obligations towards customers.
Article 25)
Bookmaker keeps the right to change any odd in any moment. For both, customer and bookmaker, relevant is odd that was active at the moment of placing bet.
Betting conditions can be changed after any placed bet with no effect to previous bets.
Article 26) Online Casino
Article 27a) Slot games
They are virtual games operated by random number generator. There are two types of slot: Classic slot and video slot. The aim is to generate coincidental order of symbols. If certain symbols show up on in certain order (winning line), customer wins an amount pre-indicated on table, also displaying the stake per winning line.
Bonus Game
Customer needs to obtain certain pre-set combination or to collect certain symbols in order to get bonus games and win bonus avail.
Slots with N winning lines - customer cites lines he or she chooses and stake per line. Total Stake is calculated in following way: stake per line is multiplied by number of chosen lines.
Slots with winning combinations - there are no winning lines. Certain symbols need to be aligned in all five reals.
Article 27b) Casino online Roulette
There are 9 types of betting:
Red/Black - Customer places bet on red or black number to win
Even/Odd - Customer places bet on even or odd number to win
High/Low - Customer places bet on low (1-18) number or high (19-36) to win
Columns –
Customer places bet on the column the winning number will belong to, either Column 1, Column 2 or Column 3.
Column 1 consist of numbers (1,4,7,10,13,16,19,22,25,28,31,34)
Column 2 consists of numbers (2,5,8,11,14,17,20,23,26,29,32,35)
Column 3 consists of numbers (3,6,9,12,15,18,21,24,27,3,33,36)
Dozens - Customer places bet on a dozen the winning number will belong to, either the First Dozen (1-12), the Second Dozen (13-24) or the Third Dozen (25-36)
Straight Up - Customer places bet on any number including 0 to win
Split - Customer places bet on two neighbouring numbers, one of which if becomes the winning number, the winning will be split by two
Street - Customer places bet on three neighbouring numbers (called the street), one of which wins. Example 1,2,3 or 7,8,9 etc.
Line - Customer places bet on two consecutive streets, the winning number needs to belongs to one of them.
Corner - Customer places bet on four corner-forming numbers, one of which needs to be a winning one.
Article 27c) Casino online Blackjack
Customer plays against the dealer and dealer only. The goal is to hold cards that sum closest to 21 or 21 exactly, without going bust.
Customer determines the stake and then is dealt two cards. After that, the Customer has four options:
Stand - Customer requires no more cards
Split - If Customer receives two cards of equal value, he or she is allowed to split the pair and play each as individual hand
Double - Customer doubles bet and receive one more card
Insurance - Customer is “protected” against blackjack from the dealer. If dealer takes an ace, customer can choose insurance. This is a bet as high as half original bet. If customer takes insurance, dealer will check other card. If it is a card valued at ten points, customer wins back insurance bet.
A is worth 1 or 11.
J, Q, K are worth 10.
1-10 are worth their nominal value.
Colours are not taken into account.
Article 28)
This Rules are pointed out on the Meridianbet web page.
Article 29)
These rules can be changed in same procedure they were established. Customers will be notified about these changes via our web page.
Bets received as of the date these Rules are in force are deemed to be applied these Rules.
Rules regulating the bets received on a date prior to entering into force of these Rules, remain unchanged.